I worked in a group of two, and our approach involved one person walking while the other provided random message control. In this scenario, I took on the role of the walker, and my friend sent messages to guide me in different directions. If I reached the end of a road, I had to decide whether to return to the previous street or continue to the crossroad and then change direction. This idea was inspired by the contemporary phenomenon of individuals using their phones while walking, commonly known as 'phubbing' or 'smartphone addiction.' People often engage with their phones while walking or waiting, drawn in by the rich information and entertainment content that is hard to resist.